Bullet weapons use conventional live ammunition and are placed into two major types: machine guns or explosive launchers. The first type has some of the best damage-per-second (DPS) values and magazine size of any ranged weapon, while the second type is much slower but has higher per-shot damage, a wide blast area and stun effect. A third type, large cannons used as sniper rifles, are available only to the GM Ground Type(WR), Gundam Ground Type(WR), and GM Sniper II.
One of the earlier game patches greatly reduced the size of explosive blast areas, so that the visible explosion graphic is much larger than the actual area that can cause damage.
Support weapons such as sniper rifles require the unit to stand still while firing, while machine guns and rocket-propelled grenade launchers do not.
LV | DMG | Fire Rate | Ammo | Reload Speed | Range | Blast Area | Notes | Dev. Cost | ||
---|---|---|---|---|---|---|---|---|---|---|
90mm Machine Gun | 1 | 105 | 300 RPM | 80 | 6.0s | 200m | 2m | 525 DPS | 2800P | |
90mm Machine Gun w/ Grenade Launcher | 1 | 150 | 100 | 300m | Defaul Equipment | |||||
100mm Machine Gun | 1 | 160 | 250 RPM | 50 | 5s | 250m | 2m | 666.7 DPS | Default Equipment | |
100mm Machine Gun Kai | 1 | 220 | 214 RPM | 50 | 4.5s | 350m | 2m | 785 DPS | Default for Blue Destiny | |
Hyper Bazooka | 1 | 1000 | 4.7s | 12 | 13.0s | 300m | 13m | - | 2400P | |
Rocket Launcher | 1 | 1400 | 6.0s | 8 | 16s | 300m | 12m | - | 2800P | |
Missile Launcher | 1 | 2000 | - | 6 | - | 400m | - | - | 9500P | |
GS2 Sniper Rifle | 1 | 1650 | 3.5s | 6 | 8.5s | 700m | - | - | Default Equipment | |
180mm Cannon | 1 | 1800 | 5.2s | 6 | 10.0s | 600m | - | - | Default Equipment | |
Rail Cannon | ||||||||||
Twin 4-tube Rocket Launcher(BOP) | 1 | 200 | - | 24 | - | 450m | - | - | Default Equipment | |
MP Twin 4-tube Rocket Launcher(BOP) | 1 | 200 | 24 | 450m | Default Equipment |