Zaku II FS

The Zaku II FS is very likely to be the first new Zeon mobile suit acquired, as well as the first melee type. The Zaku FS is likely going to be a very popular suit early on, due to its increased speed over the standard Zaku II, the moderately powerful 3-hit heat hawk combo, and its vulcans being far more effective at shooting down airbourne infantry and Wappas than the standard Zaku II machinegun. However, the vulcans are not as effective as the standard Zaku IIs cracker grenades when it comes to fighting mobile suits or attacking infantry behind cover. The Zaku II FS suffers from the same weakness as most other melee types, in that it has fairly low armor, and it has to get into very close proximity with the enemy in order to do much damage. Early on, when most Federation players are using standard GMs/Cannons/Light Armors, a player with a Zaku II FS may be able to easily outperform the standard GM equipped with a machine gun or beam spray gun, as well as stand on fairly equal ground with the Light Armors. The Cannons, though, despite the Support class suits weakness against Melee class mobile suits, need to be dealt with carefully, as their cannons are not only very effective for long-range sniping, but they can initiate a stun lock as well, and they can easily take out a Zaku FS before it can even get close enough to do damage. When other players have access to heavier hitting, stun lock inducing weapons like bazookas and cannons, trying to take on a lone enemy can be very difficult without backup.

Unit Variation
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